Born in Aviano Italy to American parents I have an afinity for most things Italian. I also spent three years in Italy as a teenager. I've known from a very early age that I wanted to be a professional artist. I've been working in the video game industry for six years now, except for five months at Sony, my entire career has been at Rockstar Games in San Diego (aka Angel Studios). I'm very proud that I worked my way from the bottom of the pile as a video game tester (one of the toughest jobs I've ever had) to that of a 3D Artist Generalist (meaning I model and texture anything they throw at me). I have tons of ideas for art and technology that most often make find thier way into the games that I've worked on. My goal is and always has been to help the people I work with and for become as insanely successful as humanly possible. I'm not into bringing people down or posturing for position. I truly want to work in a team that loves what they are doing and is committed to the success of all it 's members. 'Cause it ain't no fun if the homies can't have none.